Deck Building 101: Berserk

Learn what goes into building a great competitive deck!

Deck Building Background Theory

At a very basic level, any deck will typically fall into one of four high-level categories known as archetypes. These are based on its play style and victory conditions. The main archetypes are:

Lava Curve

One easy way of visualizing your tempo is to look at your Lava curve. Displayed on the deck building screen your Lava curve shows you how many cards you have at each Lava cost. Seeing where your deck peaks will tell both what cards you’re more likely to see, and where in the game you’ll “get into high gear” as it were. If your deck has an average Lava cost around 2, you’ll be playing cards early and often – and probably run into card draw issues as you play more than you draw. If your curve peaks around 6 Lava, you may find yourself with a hand full of cards you can’t play (and losing before you ever make it to that point)!

Things to keep in mind

The following questions don’t necessarily have right or wrong answers, but ask yourself when building a deck:

Some Example Decks

Free Deck:

Pauper:

Salmon:

Dolphin:

Whale:

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NFT dApp ecosystem, game studio and marketplace. Makers of @vulcanverse, powered with $PYR