AMA Highlights #02: MetaScapes

Get an exclusive look into some exciting new Vulcan Forged projects: MetaScapes and Vulcan Fight League!

What is MetaScapes?

MetaScapes is our metaverse as a service product. It’s got quite a stylized look compared to VulcanVerse. The current assets in our Closed Alpha are placeholders to give a sense of the aesthetics we are going for. The building engine has been adapted from VulcanVerse but it’s a lot more flexible, giving more options for what you can do with terrain, the size of the paintbrush, pivoting every asset, and more.

Can you explain why you think MetaScapes will bring value to the VF ecosystem?

If you think about it, let’s say only 30,000 people get a metascape. Within their metascape, they can add assets to it, update it to the blockchain and save it as an NFT. This creates a demand for $LAVA, a usage for $PYR, and extra volume in the marketplace trading. The more usage of MetaScapes, the more the economy is stimulated.

In the last AMA, you said MetaScapes is more about building things and not about gameplay. How are you going to keep the players busy when it is designed only for building?

Jamie thinks that we shouldn’t negate the need for people who want to create. MetaScapes provides an opportunity to show off what you can make and invite your friends to it. There are going to be four themes — cartoon, fantasy, modern and futuristic.

Is there a plan to add tutorials to help showcase how each tool works and what the possibilities are with it?

Yes, we intend to add tooltips. This is something that we want in VulcanVerse too — especially for first time users. We also intend for there to be video tutorials on how to use MetaScapes tools, both from us and the community.

Will MetaScapes run on square lands, or can entities define other ways to shape their surfaces so they can create sport fields, stadiums, spaceships, etc.?

You can actually create any shape you want with square lands. Every piece of land is 20x20 and can be connected with each other in every direction on top of a 2D grid. In this manner you can create anything you can imagine, from big stadiums to small farms.

Will MetaScapes come with options to make stuff interactive?

Jamie says yes, we are making this from the base up so that anything can be added on top of it.

Will MetaScapes be available for mobile platforms in future?

We discussed if this would be possible internally, but ultimately you wouldn’t be able to explore MetaScapes on your phone.

Will you build worlds for other companies and businesses in order to drive adoption?

Absolutely!

Will games be integrated into MetaScapes?

Yes, as mentioned before there are plans to allow users to integrate games into their world from a pool of supported games and assets. Design for these games are not finalized so we’ll refrain from talking too much about them, but mini-games such as platforming races and paintball matches are being discussed. We would like to provide all building tools so creators can make their own games, rather than just a single toggle of enabling and disabling each game. This makes it a bit more technically challenging but also allows for full flexibility and control for the creator.

I understand that some of the VulcanVerse engine will be leveraged by MetaScapes. Are there cool things coming for MetaScapes that will directly benefit and improve VulcanVerse?

OG Vulcanverse players should find the building and terramorphing engine quite intuitive. Tooling for both of these systems has been substantially enhanced, both in terms of usability and performance.

  • Interactive assets which can accommodate gameplay
  • Many more building and terrain tools
  • More terrain optimisation for viewing things at a distance
  • Offline building
  • Freeform placement of tools instead of snap placements
  • Dynamically generated assets based on user input

And now, let’s introduce Vulcan Fight League (formerly known as Galactic Fight League)

There is an enormous game design document already in existence for Vulcan Fight League (VFL), but in essence: the whole idea is that you are a MMA manager with a roster of fighters who you train in a variety of martial arts. You can pay coaches in $PYR and your character will get an upgrade in the skills that the coaches actually have. After each fight, there is a cryochamber that is rented out which each fighter has to go to in order to recover and fight again. There are gyms with different training sets and fighter apparel that exist as NFTs.

That concludes our AMA on MetaScapes and Vulcan Fight League!

Thanks for submitting your questions for Jamie! We hope that you are as excited for MetaScapes as we are.

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NFT dApp ecosystem, game studio and marketplace. Makers of @vulcanverse, powered with $PYR

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Vulcan Forged

NFT dApp ecosystem, game studio and marketplace. Makers of @vulcanverse, powered with $PYR